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92
UGO Basile S.R.L fear conditioning learning
Fear Conditioning Learning, supplied by UGO Basile S.R.L, used in various techniques. Bioz Stars score: 92/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/Fear+Conditioning+for+Observational+Learning/pmc03976746-40-28-10
Average 92 stars, based on 1 article reviews
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96
MathWorks Inc machine learning toolbox
Machine Learning Toolbox, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 96/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/Statistics+and+Machine+Learning+Toolbox/pmc09875921-96-8-12
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94
MathWorks Inc reinforcement learning models
Fig. 1. Rationale, design, and analytic approach. Individuals learn from experience by selecting an action, observing its outcome, and updating the expected reward value of future actions. Value updates are made using PEs, which reflect the discrepancy between expected and obtained outcomes such that better- than-expected outcomes lead to positive PEs and worse-than-expected outcomes lead to negative PEs. Other salient social information can also be integrated with experience to influence social decision-making, as when the reputation of one’s partner predicts decisions to trust them even when reputation is unrelated to the partner’s actual behavior (27, 41). (A) Consider the decision about whether to buy a friend a holiday gift. Reputational information (e.g., news of a friend’s immoral behavior; blue circle) can be integrated with <t>reinforcement</t> history (e.g., did the friend buy you a gift last year? green circle) to affect one’s policy toward their social counterpart. Critically, decisions that correctly anticipate the behavior of one’s social partner (correctly predicting they bought you a gift, or correctly predicting they did not buy you a gift) yield positive PEs according to our policy model, leading to a cycle of reciprocity even when no actual reward is received. (B) Participants played a modified iterative social trust game with three fictional trustees, in which they had the option to keep an initial endowment or invest it in the hopes of increasing their profit if the trustee also invested. Pretask vignettes were used to manipulate trustees’ reputations (blue box). To manipulate reinforcement history, trustees returned at varying rates across rich, poor, and neutral blocks (green box). On trials where participants kept, counterfactual feedback about what the trustee would have chosen was provided, even though it did not affect the trial payout. (C) The policy model posits that individuals learn from social feedback to optimize their approach, or policy, toward their social counterpart, leading to better anticipation of the counterpart’s behavior. One implication of this is that correct predictions of the trustee’s behavior will lead to positive reward PEs, even if no actual reward is provided. This can be seen by comparing the expected direction of PEs in a model in which participants track actual rewards (column 3) vs. a model in which they track the success of their policy toward the counterpart (column 4). We propose that policy PEs are primarily encoded within the brain’s default network. Image credit: Default network figure adapted from ref. 35. (D) MSEM was used to evaluate whether between-person variables (e.g., policy PEs encoded in the default network) moderate the effect of design variables on trial-level decision-making. Personality traits were introduced as between-person predictors of policy PEs in the default network. Formal tests of mediation were then used to examine the indirect effect of traits on behavior via learning signals (highlighted lines).
Reinforcement Learning Models, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 94/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/Reinforcement+Learning+Toolbox/pm38980906-285-0-12
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96
MathWorks Inc deep learning toolbox
Fig. 1. Rationale, design, and analytic approach. Individuals learn from experience by selecting an action, observing its outcome, and updating the expected reward value of future actions. Value updates are made using PEs, which reflect the discrepancy between expected and obtained outcomes such that better- than-expected outcomes lead to positive PEs and worse-than-expected outcomes lead to negative PEs. Other salient social information can also be integrated with experience to influence social decision-making, as when the reputation of one’s partner predicts decisions to trust them even when reputation is unrelated to the partner’s actual behavior (27, 41). (A) Consider the decision about whether to buy a friend a holiday gift. Reputational information (e.g., news of a friend’s immoral behavior; blue circle) can be integrated with <t>reinforcement</t> history (e.g., did the friend buy you a gift last year? green circle) to affect one’s policy toward their social counterpart. Critically, decisions that correctly anticipate the behavior of one’s social partner (correctly predicting they bought you a gift, or correctly predicting they did not buy you a gift) yield positive PEs according to our policy model, leading to a cycle of reciprocity even when no actual reward is received. (B) Participants played a modified iterative social trust game with three fictional trustees, in which they had the option to keep an initial endowment or invest it in the hopes of increasing their profit if the trustee also invested. Pretask vignettes were used to manipulate trustees’ reputations (blue box). To manipulate reinforcement history, trustees returned at varying rates across rich, poor, and neutral blocks (green box). On trials where participants kept, counterfactual feedback about what the trustee would have chosen was provided, even though it did not affect the trial payout. (C) The policy model posits that individuals learn from social feedback to optimize their approach, or policy, toward their social counterpart, leading to better anticipation of the counterpart’s behavior. One implication of this is that correct predictions of the trustee’s behavior will lead to positive reward PEs, even if no actual reward is provided. This can be seen by comparing the expected direction of PEs in a model in which participants track actual rewards (column 3) vs. a model in which they track the success of their policy toward the counterpart (column 4). We propose that policy PEs are primarily encoded within the brain’s default network. Image credit: Default network figure adapted from ref. 35. (D) MSEM was used to evaluate whether between-person variables (e.g., policy PEs encoded in the default network) moderate the effect of design variables on trial-level decision-making. Personality traits were introduced as between-person predictors of policy PEs in the default network. Formal tests of mediation were then used to examine the indirect effect of traits on behavior via learning signals (highlighted lines).
Deep Learning Toolbox, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 96/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/Deep+Learning+Toolbox/10__1016_slash_j__conengprac__2024__106198-254-14-13
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91
Revvity harmony phenologic
Fig. 1. Rationale, design, and analytic approach. Individuals learn from experience by selecting an action, observing its outcome, and updating the expected reward value of future actions. Value updates are made using PEs, which reflect the discrepancy between expected and obtained outcomes such that better- than-expected outcomes lead to positive PEs and worse-than-expected outcomes lead to negative PEs. Other salient social information can also be integrated with experience to influence social decision-making, as when the reputation of one’s partner predicts decisions to trust them even when reputation is unrelated to the partner’s actual behavior (27, 41). (A) Consider the decision about whether to buy a friend a holiday gift. Reputational information (e.g., news of a friend’s immoral behavior; blue circle) can be integrated with <t>reinforcement</t> history (e.g., did the friend buy you a gift last year? green circle) to affect one’s policy toward their social counterpart. Critically, decisions that correctly anticipate the behavior of one’s social partner (correctly predicting they bought you a gift, or correctly predicting they did not buy you a gift) yield positive PEs according to our policy model, leading to a cycle of reciprocity even when no actual reward is received. (B) Participants played a modified iterative social trust game with three fictional trustees, in which they had the option to keep an initial endowment or invest it in the hopes of increasing their profit if the trustee also invested. Pretask vignettes were used to manipulate trustees’ reputations (blue box). To manipulate reinforcement history, trustees returned at varying rates across rich, poor, and neutral blocks (green box). On trials where participants kept, counterfactual feedback about what the trustee would have chosen was provided, even though it did not affect the trial payout. (C) The policy model posits that individuals learn from social feedback to optimize their approach, or policy, toward their social counterpart, leading to better anticipation of the counterpart’s behavior. One implication of this is that correct predictions of the trustee’s behavior will lead to positive reward PEs, even if no actual reward is provided. This can be seen by comparing the expected direction of PEs in a model in which participants track actual rewards (column 3) vs. a model in which they track the success of their policy toward the counterpart (column 4). We propose that policy PEs are primarily encoded within the brain’s default network. Image credit: Default network figure adapted from ref. 35. (D) MSEM was used to evaluate whether between-person variables (e.g., policy PEs encoded in the default network) moderate the effect of design variables on trial-level decision-making. Personality traits were introduced as between-person predictors of policy PEs in the default network. Formal tests of mediation were then used to examine the indirect effect of traits on behavior via learning signals (highlighted lines).
Harmony Phenologic, supplied by Revvity, used in various techniques. Bioz Stars score: 91/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/PhenoLOGIC+Machine+Learning/pmc10655044-249-5-7
Average 91 stars, based on 1 article reviews
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93
UGO Basile S.R.L circular gray maze
Fig. 1. Rationale, design, and analytic approach. Individuals learn from experience by selecting an action, observing its outcome, and updating the expected reward value of future actions. Value updates are made using PEs, which reflect the discrepancy between expected and obtained outcomes such that better- than-expected outcomes lead to positive PEs and worse-than-expected outcomes lead to negative PEs. Other salient social information can also be integrated with experience to influence social decision-making, as when the reputation of one’s partner predicts decisions to trust them even when reputation is unrelated to the partner’s actual behavior (27, 41). (A) Consider the decision about whether to buy a friend a holiday gift. Reputational information (e.g., news of a friend’s immoral behavior; blue circle) can be integrated with <t>reinforcement</t> history (e.g., did the friend buy you a gift last year? green circle) to affect one’s policy toward their social counterpart. Critically, decisions that correctly anticipate the behavior of one’s social partner (correctly predicting they bought you a gift, or correctly predicting they did not buy you a gift) yield positive PEs according to our policy model, leading to a cycle of reciprocity even when no actual reward is received. (B) Participants played a modified iterative social trust game with three fictional trustees, in which they had the option to keep an initial endowment or invest it in the hopes of increasing their profit if the trustee also invested. Pretask vignettes were used to manipulate trustees’ reputations (blue box). To manipulate reinforcement history, trustees returned at varying rates across rich, poor, and neutral blocks (green box). On trials where participants kept, counterfactual feedback about what the trustee would have chosen was provided, even though it did not affect the trial payout. (C) The policy model posits that individuals learn from social feedback to optimize their approach, or policy, toward their social counterpart, leading to better anticipation of the counterpart’s behavior. One implication of this is that correct predictions of the trustee’s behavior will lead to positive reward PEs, even if no actual reward is provided. This can be seen by comparing the expected direction of PEs in a model in which participants track actual rewards (column 3) vs. a model in which they track the success of their policy toward the counterpart (column 4). We propose that policy PEs are primarily encoded within the brain’s default network. Image credit: Default network figure adapted from ref. 35. (D) MSEM was used to evaluate whether between-person variables (e.g., policy PEs encoded in the default network) moderate the effect of design variables on trial-level decision-making. Personality traits were introduced as between-person predictors of policy PEs in the default network. Formal tests of mediation were then used to examine the indirect effect of traits on behavior via learning signals (highlighted lines).
Circular Gray Maze, supplied by UGO Basile S.R.L, used in various techniques. Bioz Stars score: 93/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/Barnes+Maze+for+mice+and+rats/pm37759553-153-1-18
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97
Med Associates Inc helplessness procedure
Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned <t>helplessness;</t> IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).
Helplessness Procedure, supplied by Med Associates Inc, used in various techniques. Bioz Stars score: 97/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/Shuttle+Box+Learned+Helplessness+Protocol/pm22885997-413-2-11
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86
Mendeley Ltd imagenet pretrained vision transformer transfer learning architectures
Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned <t>helplessness;</t> IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).
Imagenet Pretrained Vision Transformer Transfer Learning Architectures, supplied by Mendeley Ltd, used in various techniques. Bioz Stars score: 86/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/architectures+imagenet+learning+pretrained+transfer+transformer+vision/pmc12634322-48-6-14
Average 86 stars, based on 1 article reviews
imagenet pretrained vision transformer transfer learning architectures - by Bioz Stars, 2026-09
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90
Custo Med GmbH milage learn+ app
Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned <t>helplessness;</t> IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).
Milage Learn+ App, supplied by Custo Med GmbH, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/milage+learn++app/10__1021_slash_acs__jchemed__0c01313-112-10-19
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90
Oncospace Inc learning-health system oncospace
Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned <t>helplessness;</t> IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).
Learning Health System Oncospace, supplied by Oncospace Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/learning+health+system+oncospace/10__1016_slash_j__ijrobp__2016__06__1110-175-29-31
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90
The Matworks Company LLC statistical and machine learning toolbox tm
Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned <t>helplessness;</t> IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).
Statistical And Machine Learning Toolbox Tm, supplied by The Matworks Company LLC, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/learning/statistical+and+machine+learning+toolbox+tm/10__1016_slash_j__rca__2016__03__002-233-5-0
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90
DWK Life Sciences machine-learning approaches
Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned <t>helplessness;</t> IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).
Machine Learning Approaches, supplied by DWK Life Sciences, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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Image Search Results


Fig. 1. Rationale, design, and analytic approach. Individuals learn from experience by selecting an action, observing its outcome, and updating the expected reward value of future actions. Value updates are made using PEs, which reflect the discrepancy between expected and obtained outcomes such that better- than-expected outcomes lead to positive PEs and worse-than-expected outcomes lead to negative PEs. Other salient social information can also be integrated with experience to influence social decision-making, as when the reputation of one’s partner predicts decisions to trust them even when reputation is unrelated to the partner’s actual behavior (27, 41). (A) Consider the decision about whether to buy a friend a holiday gift. Reputational information (e.g., news of a friend’s immoral behavior; blue circle) can be integrated with reinforcement history (e.g., did the friend buy you a gift last year? green circle) to affect one’s policy toward their social counterpart. Critically, decisions that correctly anticipate the behavior of one’s social partner (correctly predicting they bought you a gift, or correctly predicting they did not buy you a gift) yield positive PEs according to our policy model, leading to a cycle of reciprocity even when no actual reward is received. (B) Participants played a modified iterative social trust game with three fictional trustees, in which they had the option to keep an initial endowment or invest it in the hopes of increasing their profit if the trustee also invested. Pretask vignettes were used to manipulate trustees’ reputations (blue box). To manipulate reinforcement history, trustees returned at varying rates across rich, poor, and neutral blocks (green box). On trials where participants kept, counterfactual feedback about what the trustee would have chosen was provided, even though it did not affect the trial payout. (C) The policy model posits that individuals learn from social feedback to optimize their approach, or policy, toward their social counterpart, leading to better anticipation of the counterpart’s behavior. One implication of this is that correct predictions of the trustee’s behavior will lead to positive reward PEs, even if no actual reward is provided. This can be seen by comparing the expected direction of PEs in a model in which participants track actual rewards (column 3) vs. a model in which they track the success of their policy toward the counterpart (column 4). We propose that policy PEs are primarily encoded within the brain’s default network. Image credit: Default network figure adapted from ref. 35. (D) MSEM was used to evaluate whether between-person variables (e.g., policy PEs encoded in the default network) moderate the effect of design variables on trial-level decision-making. Personality traits were introduced as between-person predictors of policy PEs in the default network. Formal tests of mediation were then used to examine the indirect effect of traits on behavior via learning signals (highlighted lines).

Journal: Proceedings of the National Academy of Sciences of the United States of America

Article Title: Callousness, exploitativeness, and tracking of cooperation incentives in the human default network.

doi: 10.1073/pnas.2307221121

Figure Lengend Snippet: Fig. 1. Rationale, design, and analytic approach. Individuals learn from experience by selecting an action, observing its outcome, and updating the expected reward value of future actions. Value updates are made using PEs, which reflect the discrepancy between expected and obtained outcomes such that better- than-expected outcomes lead to positive PEs and worse-than-expected outcomes lead to negative PEs. Other salient social information can also be integrated with experience to influence social decision-making, as when the reputation of one’s partner predicts decisions to trust them even when reputation is unrelated to the partner’s actual behavior (27, 41). (A) Consider the decision about whether to buy a friend a holiday gift. Reputational information (e.g., news of a friend’s immoral behavior; blue circle) can be integrated with reinforcement history (e.g., did the friend buy you a gift last year? green circle) to affect one’s policy toward their social counterpart. Critically, decisions that correctly anticipate the behavior of one’s social partner (correctly predicting they bought you a gift, or correctly predicting they did not buy you a gift) yield positive PEs according to our policy model, leading to a cycle of reciprocity even when no actual reward is received. (B) Participants played a modified iterative social trust game with three fictional trustees, in which they had the option to keep an initial endowment or invest it in the hopes of increasing their profit if the trustee also invested. Pretask vignettes were used to manipulate trustees’ reputations (blue box). To manipulate reinforcement history, trustees returned at varying rates across rich, poor, and neutral blocks (green box). On trials where participants kept, counterfactual feedback about what the trustee would have chosen was provided, even though it did not affect the trial payout. (C) The policy model posits that individuals learn from social feedback to optimize their approach, or policy, toward their social counterpart, leading to better anticipation of the counterpart’s behavior. One implication of this is that correct predictions of the trustee’s behavior will lead to positive reward PEs, even if no actual reward is provided. This can be seen by comparing the expected direction of PEs in a model in which participants track actual rewards (column 3) vs. a model in which they track the success of their policy toward the counterpart (column 4). We propose that policy PEs are primarily encoded within the brain’s default network. Image credit: Default network figure adapted from ref. 35. (D) MSEM was used to evaluate whether between-person variables (e.g., policy PEs encoded in the default network) moderate the effect of design variables on trial-level decision-making. Personality traits were introduced as between-person predictors of policy PEs in the default network. Formal tests of mediation were then used to examine the indirect effect of traits on behavior via learning signals (highlighted lines).

Article Snippet: Reinforcement learning models were fit using the variational Bayesian analysis toolbox in MATLAB, which leverages parameter estimates from the full sample to constrain individual parameter estimates, reducing the risk of misestimation in poorly performing participants (64).

Techniques: Modification

Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned helplessness; IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).

Journal: Nature medicine

Article Title: Decreased expression of synapse-related genes and loss of synapses in major depressive disorder.

doi: 10.1038/nm.2886

Figure Lengend Snippet: Figure 4 Viral expression of GATA1 in rat PFCs causes depressive behavior. (a) Schematic diagram of the experimental schedule. Control rAAV and rAAV-GATA1-eGFP vectors were surgically infused into the medial PFC (rAAV surgery) and rats were allowed to recover for 5 weeks (recovery/rAAV expression). LA, locomotor activity; FST, forced swim test; LH, learned helplessness; IHC, immunochemistry. (b) Representative low-power (left) image of GFP IHC showing the location of the viral infusion site in the medial PFC. On the right is an image of the labeled neurons at a higher magnification. (c,d) Influence of control virus (rAAV-control) and rAAV-GATA1 on the behavior in the forced swim test (c) and the learned helplessness (d) paradigm. Avoidance testing was separated into trials 1–5 and 6–10. Data are the mean ± s.e.m. (n = 9 for rAAV-control and n = 10 for rAAV-GATA1). * P < 0.05 compared to rAAV-control (t test). (e) Schematic diagram of Gata1 shRNA knockdown in the CUS paradigm. SPT, sucrose preference test. (f) Representative image of GFP IHC showing the location of viral infusion in the same region of the PFC as is shown in b. (g) Influence of rAAV-ScrshRNA and rAAV-GATA1shRNA on sucrose preference in control nonstressed and CUS-exposed rats. Data are the mean ± s.e.m. (controls: n = 6 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA; CUS: n = 7 for rAAV-ScrshRNA and n = 8 for rAAV-GATA1shRNA). *P < 0.05 compared to the respective control group (analysis of variance and Fisher’s protected least significant difference post-hoc analysis).

Article Snippet: The learned helplessness procedure was performed in custom-built, two-chambered shuttle boxes (Med Associates, Vermont), as previously described45,46.

Techniques: Expressing, Control, Activity Assay, Labeling, Virus, shRNA, Knockdown